Item |
Name |
Cost |
Attack |
Defense |
Critical | Punch | Stealth |
Compact Revolver |
500 Cash |
4 | 0 | 1 | 1 | 0 | |
Survival Knife |
650 Cash |
4 | 2 | 0 | 1 | 1 | |
Lit Cigar | 8 Gold Bar | 5 | 3 | 0 | 1 | 1 | |
Konrad .22 Target | 950 Cash | 5 | 1 | 0 | 1 | 0 | |
Army Knife | 1100 Cash | 7 | 1 | 1 | 2 | 0 | |
MP .32 | 1250 Cash | 7 | 2 | 1 | 3 | 0 | |
No Image | Amped Shocker | 13 Gold Bar | 8 | 4 | 1 | 2 | 2 |
Konrad Tactical Knife | 1600 Cash | 8 | 3 | 0 | 3 | 0 | |
9X18 SSH | 13 Gold Bar | 11 | 4 | 0 | 4 | 1 | |
No Image | 9MM Pistol | 2750 Cash | 10 | 3 | 0 | 5 | 1 |
No Image | Skull Brander | 13 Gold Bar | 13 | 4 | 1 | 4 | 2 |
Konrad K4 Viper | 3,400 Cash | 13 | 3 | 2 | 3 | 1 | |
Konrad .22 Flyscope | 15 Gold Bar | 20 | 3 | 2 | 8 | 0 | |
Konrad Tiger Knife | 5500 Cash | 16 | 5 | 6 | 0 | 3 | |
Konrad K1 9MM | 18 Gold Bars | 26 | 1 | 3 | 7 | 1 | |
Ice Queen | 8,200 Cash | 19 | 6 | 4 | 4 | 1 | |
B/X Camo Kife | 20 Gold Bars | 33 | 4 | 2 | 9 | 4 | |
Polymer Gun | 10,200 Cash | 28 | 7 | 0 | 11 | 2 | |
.32 Silent | 20 Gold bars | 36 | 6 | 2 | 12 | 4 | |
Kopis Sword | 20 Gold Bars | 39 | 8 | 3 | 5 | 11 | |
No Image | P99 Semi-Auto | 25 Gold Bars | 46 | 7 | 10 | 6 | 8 |
SpecialWeapons
Head is a term used twice in both the Armory and the Wardrobe.
Due to this, the pages on these topics have been named:
- Head Armor
- Head Wardrobe
Water
Air
There are currently 5 classes of Buildings in Mafia Wars 2:
- Production: a means of converting Cash to Product (which Workers in turn convert into more cash)
- Casinos: a means of collecting Cash every 5 minutes based on an initial investment.
- EnergyShop: a Plant or Station which characters can buy and collect from to get more energy.
- Special buildings may enhance what items characters can obtain, or enhance their combat statistics
- Crafting buildings are Parts Factory which generates Crafting Parts and a Crafting Workshop which turns them into items.